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"'Consume Me' secures the Grand Prize, Nuovo Award at the 2025 Independent Games Festival (IGF) Awards'

Indie game titled "Consume Me," created by Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, and Ken "coda" Snyder, clinched both the Seumas McNally Grand Prize and the Nuovo Award at the 2025 Independent Games Festival.

'At the 2025 IGF Awards, "Consume Me" Takes Top Honor, Nuovo Prize'
'At the 2025 IGF Awards, "Consume Me" Takes Top Honor, Nuovo Prize'

"'Consume Me' secures the Grand Prize, Nuovo Award at the 2025 Independent Games Festival (IGF) Awards'

The 2025 Independent Games Festival (IGF) has once again shone a spotlight on some of the most innovative and creative indie games of the year. Here are some of the standout winners and nominees from this year's event.

In a triumphant victory, Consume Me, developed by Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, and Ken "coda" Snyder, took home the prestigious Seumas McNally Grand Prize, the Nuovo Award, and the Wings Award. This darkly humorous personal game, which delves into the creator's relationship with food and draws from her past experiences with dieting and disordered eating, also received nominations for Excellence in Design, Excellence in Narrative, and Excellence in Visual Arts.

Another notable winner was Hauntii, developed by Moonloop Games, which won the Excellence in Visual Art Award. This game's stunning graphics and art direction have been widely praised. Tactical Breach Wizards, created by Suspicious Developments, won the Excellence in Design Award for its innovative gameplay mechanics and strategic depth.

The Wings Award was given to Consume Me to highlight outstanding games where women and other gender-marginalized developers hold key positions. This award is a significant step towards promoting diversity and inclusivity in the gaming industry.

The alt.ctrl.gdc Award, worth $2,000, was won by ChromaCorp, developed by The ChromaCorp Team. This game, which features unique and innovative control mechanisms, showcases the creativity and ingenuity of the indie game development community.

The Audience Award, also worth $2,000, was won by The WereCleaner, developed by The WereCleaner Team. This community-driven award is a testament to the game's popularity and the support it has received from players. Slot Waste, developed by Vinny Roca, was the winner of the Best Student Game Award.

While the detailed list of IGF 2025 winners and nominees is not yet publicly available, other related indie game awards have been announced. Hollow Knight: Silksong won the Best Indie Game category in these awards, with other nominees including The Eternal Life of Goldman, Reanimal, Little Nightmares 3, and Blue Prince. Ninja Gaiden 4 was the winner for the Best Action Game, with nominees like Doom Dark Ages, Hades 2, First Berzerker Khazan, and Lost Soul Aside.

The Stove Indie Awards 2024, which seem to be closely linked to indie games celebrated in 2025, nominated 27 works across various genres, including titles such as Sand of Salzar, Old World, If Sunset, Saniyang Laboratory, and Daughter of the Volcano. These awards emphasize community love and platform contribution, with winners to be announced on July 27, 2025.

The Games For Change Awards 2025 highlighted tabletop and impact-focused games like Legless In London, “Person”, and Protection: The Board Game.

The 2025 IGF Awards took place at the conference in San Francisco. One game that stood out at the event was Dredge, which wasn't originally intended to be a narrative game but became one of 2023's best. Another game that caught the attention of attendees was Star Wars Outlaws, with its poker-style mini-game helping to define its tone.

In conclusion, the 2025 IGF Awards have once again showcased the creativity, innovation, and diversity of the indie game development community. The winners and nominees have demonstrated the potential of indie games to push boundaries, tell compelling stories, and provide unique and engaging gameplay experiences. As we look forward to the future of indie gaming, it's clear that the industry is in good hands.

  1. The standout winner Consume Me, with a focus on food and personal experiences, was nominated for Excellence in Design, Narrative, and Visual Arts, showcasing the blend of technology and personal stories in indie games.
  2. Movies-and-TV, sci-fi-and-fantasy, and pop-culture enthusiasts might be interested in Dredge, an unexpected narrative game that made a significant impression at this year's IGF Awards.
  3. Social-media users might find parallels between the community-driven nature of indie games, as demonstrated by The WereCleaner, and the dynamics of online platforms, where popularity often propels success.
  4. While the books and gaming universe of Hollow Knight: Silksong didn't win the IGF Awards, it did triumph in other indie game awards, proving the impact of these games on various levels of the gaming community.

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