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Esports Participants Seek Immunity from Death in Competitions

As the sector transitionts under post-pandemic conditions, Pro AV finds itself with prospective expansion prospects.

Esports Revisiting Life Extensions for Players
Esports Revisiting Life Extensions for Players

Esports Participants Seek Immunity from Death in Competitions

In 2024, the world of esports continues to captivate audiences and drive significant growth, with the global market size estimated to range between $2.55 to $3.8 billion[1][2][5]. Projections indicate that this figure will expand rapidly to between $7.25 billion by 2030 and up to $25-28 billion by 2035[1][2][5], corresponding to a strong compound annual growth rate (CAGR) of approximately 21% to 24.9% over the next decade[1][2][5].

One key factor fueling this growth is the evolution of revenue streams. While sponsorships currently account for around 60% of esports revenue, media rights are quickly gaining ground, growing at nearly 20% CAGR through 2030[1]. This shift is accompanied by multi-year broadcast deals that bring more financial stability to tournament organizers. New revenue models are also emerging, such as integrated live-stream purchase prompts, revenue-sharing agreements between publishers and teams, and experimental formats like view-and-earn tokens and live-betting overlays[1]. These innovations diversify income sources, helping esports mirror the more balanced revenue streams typical of mature traditional sports.

The esports betting market alone is projected to hit $2.8 billion in 2025, growing steadily and signaling esports' rising cultural and economic parity with established traditional sports betting sectors[3].

The rapid growth of esports media rights and streaming quality demands have driven significant investment in production quality. This includes high-definition video feeds, multi-language commentary, real-time stats overlays, and virtual reality stages[1]. To meet rising viewer expectations and secure lucrative media deals, organizers invest heavily in advanced Pro AV infrastructure, such as studios and broadcast equipment. This elevates production standards and increases demand for professional audiovisual services and technology.

Consolidation trends, such as pooled production hubs and franchised event circuits, help smaller organizers afford high-quality AV production, reflecting a maturing market that leverages economies of scale[1]. The AV industry is only beginning to recognize esports as a viable vertical, with companies like IHSE USA offering a range of products for live esports tournaments, including KVM display management extenders that support high refresh rates[6].

The rapid expansion of esports has also impacted the education sector, with over 8,600 high schools now having started gaming teams[7]. Esports can offer students advanced options in their education programs through STEM programs, providing opportunities for students to develop skills in coding, engineering, and design[8]. The U.S. military is even working with schools and universities that have esports programs to attract those interested in countering cybersecurity threats[7].

Esports tournaments transitioned online and expanded globally during the pandemic, allowing local businesses to partner with schools to sponsor esports teams and events[7]. HyperX Arena Las Vegas is setting the standard for advanced AV technology in esports, offering a state-of-the-art venue for tournaments and events[9]. Upcoming esports arenas may further elevate the esports experience with innovative AV solutions.

Collectively, these trends position esports as a key growth sector with expanding influence on adjacent technology and media industries, especially Pro AV, where demand for cutting-edge live production capabilities is surging[1][3][4][5]. As the esports market continues to grow, it is poised to reshape the landscape of the Pro AV industry and beyond.

[1] https://www.statista.com/topics/1178/esports/ [2] https://www.newzoo.com/insights/articles/newzoo-predicts-esports-market-size-to-reach-1-5-billion-in-2020/ [3] https://www.statista.com/statistics/1169496/global-esports-betting-market-size/ [4] https://www.statista.com/statistics/1169494/esports-market-size-by-region/ [5] https://www.businesswire.com/news/home/20210222005500/en/New-Zoo-Predicts-Esports-Market-Size-to-Reach-US-1-5-Billion-in-2020 [6] https://www.ihseusa.com/en/products/kvm-extender-series/draco-ultra-dvi-d-kvm-extender-over-twisted-pair-cable-draco-ultra-d-220-m-1080p-60hz-4k-4096x2160-60hz-4k-240hz-with-hdcp-2-2-and-hdmi-2-0-draco-ultra-d-220-m.html [7] https://www.esportsobserver.com/news/esports-market-revenue-2024/ [8] https://www.esportsinsider.com/2020/03/esports-high-school-growth-k-12/ [9] https://www.esportsobserver.com/news/hyperx-arena-las-vegas-esports-venue/

  1. Given the rise in esports, digital signage systems contractors are presented with new business opportunities as organizations invest heavily in Pro AV infrastructure to elevate production standards.
  2. Esports has expanded its influence on various technology and media sectors, including Pro AV, where there is a surge in demand for cutting-edge live production capabilities for events and tournaments.
  3. In the realm of business and sports, sponsorships remain a significant source of revenue, but media rights are rapidly gaining ground, especially in esports, with a nearly 20% CAGR through 2030.
  4. As esports grows and matures, it is sparking innovations such as integrated live-stream purchase prompts, view-and-earn tokens, and live-betting overlays, diversifying income sources to mirror mature traditional sports.

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