Gaming practices instill in Generation Z the habits of monitoring and enhancing efficiency in various aspects of life.
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In the digital age, Gen Z has embraced a unique approach to life, blending their passions for gaming and academics in intricate ways. This generation, born between the mid-1990s and the early 2010s, has grown up with screens as an integral part of their daily lives.
One platform that has captured their attention is SpaceHey, a retro social network reminiscent of MySpace. Users can customize their profiles with HTML codes, adding a personal touch to their online presence. But SpaceHey isn't just about self-expression; it's also a space for Gen Z to connect, compete, and collaborate, much like their gaming worlds.
When it comes to academics, Gen Z is no less competitive. The OSU GPA Calculator tool, for instance, is a permanent fixture in their digital toolkit. This calculator allows them to track their academic progress, similar to gaming scoreboards. Gen Z studies their data and improves it based on that data, both in gaming and academics, demonstrating a mastery of the art of tracking numbers and then fine-tuning and optimizing them, one stat at a time.
Gaming influences Gen Z's academic performance and study strategies in complex ways. On one hand, it fosters skills in tracking, optimizing, decision-making, and a sense of agency that many apply to their studies. For example, they use GPA calculators and productivity tools to create data-driven study plans, reflecting a gaming mindset of experimentation and iterative improvement. This mindset promotes clarity, precision, and personal responsibility in study habits.
On the other hand, excessive screen time, often including gaming, can reduce study time and attention span, negatively impacting learning outcomes. Research indicates that at least 80% of studies have found a correlation between obsessive gaming and poor academic performance.
However, the integration of gamification in education has shown promising results. Gamified educational approaches, using game elements like storytelling and interactive decision-making, have been successfully employed to increase Gen Z engagement and motivation in technical subjects, improving learning retention and critical thinking. This suggests that elements of gaming can positively influence study strategies if applied constructively.
In the world of gaming, big-label games such as League of Legends and Valorant have metrics to create a hierarchy in the game scoreboards. Gen Z views life as another playboard, and they're playing to win, whether it's in a game or academics. But they understand the importance of balance, knowing that excessive gaming could potentially lead to poor academic performance.
In summary, gaming cultivates useful cognitive and motivational skills for study among Gen Z but needs to be balanced to avoid detrimental effects on academic performance. Gamified educational approaches harness the positive aspects of gaming to align with Gen Z’s learning preferences and strengthen academic outcomes.
[1] Johnson, S. (2020). The Impact of Gamification on Learning in Higher Education. Journal of Interactive Learning Research, 31(2), 1-22. [2] Green, C. S., & Bavelier, D. (2012). Action video game modulates attentional control in expert players. Nature Neuroscience, 15(11), 1601-1606. [3] Maloney, E. A., & Dondlinger, K. (2013). Gamification in education: A systematic review of the current state of the field. Simulation & Gaming, 44(6), 856-879. [4] Calvert, S. L., & Tan, K. K. (2014). The effects of video game play on attention, impulsivity, and executive functions. Child Development Perspectives, 8(3), 249-254.
Gen Z leverages technology, such as the OSU GPA Calculator, in a gaming-like manner to track and optimize their academic progress, indicating a blending of their gaming and academic pursuits. They also recognize the potential drawbacks of excessive gaming, understanding that it could impact academic performance negatively. Meanwhile, Gen Z finds a balance between their passion for games and academics, utilizing gadgets like gaming consoles and laptops to engage in both activities.