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If one repeatedly plays a counterfeit version of Super Smash Bros on N64, Nintendo's covert anti-piracy mechanism will deceive the unauthorized user, making them feel safe, and ultimately imprison them in the game as Mario indefinitely.

Unpleasant Situation Unfolding

Nintendo's secretive anti-piracy mechanism in Super Smash Bros on N64 will deceive unauthorized...
Nintendo's secretive anti-piracy mechanism in Super Smash Bros on N64 will deceive unauthorized users, providing them with a sense of unfounded security, before permanently trapping them as Mario in the game.

If one repeatedly plays a counterfeit version of Super Smash Bros on N64, Nintendo's covert anti-piracy mechanism will deceive the unauthorized user, making them feel safe, and ultimately imprison them in the game as Mario indefinitely.

In the world of classic Nintendo games, the Super Smash Bros. title for the N64 console has long been a subject of intrigue. A recent discussion on Supper Mario Broth, a Mario trivia aggregator, has shed light on some of the game's less-known features – specifically, its anti-piracy measures.

According to the post, Super Smash Bros. for N64 contains a delayed-action anti-piracy measure that transforms every selected character into Mario after the 69th launch. This peculiar choice of the number 69, it seems, was not for any meme-related reason, but rather a part of the game's design to deter piracy.

Nintendo, it appears, chose to make playing Super Smash Bros. on N64 gradually more uncomfortable rather than immediately blocking it. This approach aimed to avoid outright frustrating legitimate users initially and to deter piracy more subtly over time.

The post also reveals that loading 1P mode 93 times forces every versus mode battle to take place in Peach's Castle. Additionally, loading versus mode 22 times randomizes fighter knockback values, making the game more luck-based. Loading 1P mode 43 times halves the control stick range, making movements more difficult and locking out certain attacks.

These anti-piracy triggers are not exclusive to Super Smash Bros., as they are present in other games as well. For instance, in the 2011 FPS game Serious Sam 3, flipping the piracy trigger results in being chased by a giant, immortal scorpion monster throughout the game.

The post on Supper Mario Broth's website solves a childhood mystery for some users who were confused about their game transforming into Mario. The discussion also mentions that a handful of Super Smash Bros. players have experienced this transformation due to piracy.

The piracy check in Super Smash Bros. can be triggered by GameShark devices. The Cutting Room Floor wiki was a source of information for the anti-piracy measures in Super Smash Bros.

Interestingly, NPCs in Mario Kart World can break into each other's cars, as a quote from Mario Kart World suggests: "He's breaking into Green Shy Guy's car! And now he's stealing it!"

The only way to exit the Mario dimension in Super Smash Bros. is by deleting the save file. The post on Supper Mario Broth's website discusses these anti-piracy measures in Super Smash Bros. on Bluesky.

In conclusion, the anti-piracy measures in Super Smash Bros. for N64, while frustrating at times, offer a fascinating insight into the lengths game developers went to protect their intellectual property.

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