Skip to content

Rocketbrush Studio's Cost Estimation for Art Outsourcing Process

Delve into the step-by-step art evaluation method for games, meticulously aligning your game's visual concept with artistic finesse.

Rocketbrush Studio's Method for Pricing Art Outsourcing Projects
Rocketbrush Studio's Method for Pricing Art Outsourcing Projects

Rocketbrush Studio's Cost Estimation for Art Outsourcing Process

In the ever-evolving world of game development, a clear and structured approach to game art estimation is essential. This article provides a comprehensive guide to the game art estimation process in a top concept art studio.

The process begins with **Preparation and Initial Scope Definition**. Here, the types of assets required, such as characters, environments, props, and UI elements, are identified and their quantities are specified. Deadlines for asset delivery are also set based on project milestones or iterations.

The next step is **Providing Visual and Detail References**. Gathering visual references, like existing art, photographs, mood boards, and style guides, that reflect the desired visual direction is crucial. Detail references explaining technical requirements, such as resolution, polygon count, animation needs, texture details, and style notes, should also be included. These references help minimize ambiguity and align expectations for both quality and style.

The **Concept Art Process Breakdown** follows, adapted from a detailed concept art process guide. This staged approach includes Research & Ideation, Rough Sketches, Tighter Roughs, Monochromatic Value Studies, and Final Rendering. Each stage helps estimate the time and resources needed at each step based on complexity and detail level.

The **Estimation Process in a Top Studio Context** involves breaking down each asset by complexity, estimating hours per step, using past project data or studio benchmarks as guides, and factoring in revisions and feedback cycles.

Clear **Communication and Documentation** are key. All asset types, quantities, and deadlines are documented in a shared estimation sheet or project management tool. Detailed briefs and visual references are provided, and milestone reviews are scheduled to validate progress against expectations.

While direct "game art estimation" step-by-step guides are not common as publicly available resources, many top studios use internal tools and pipeline updates to speed up production and reduce uncertainty. Using concept validation tools and data to understand audience and style alignment can support better initial scope setting and reduce risky overproduction.

For projects requiring 3D works, the studio's 3D-modeling list of essentials can be taken into account. Rough measurements for the game art resolution should be provided, if not already figured out.

In summary, a typical estimation process for game art in a leading concept art studio involves specifying asset type, quantity, deadline, and providing detailed visual and technical references; breaking down the art production into stages from research to final painting; estimating resources per stage; and communicating clearly using documented briefs and milestone reviews. Combining these approaches creates a structured and clear estimation workflow that aligns with professional concept art creation practices.

The studio is ready to take on new projects, starting work immediately after receiving a request. To request a game art cost estimation, potential partners can make their request through the provided website or forms. Additionally, an NDA can be signed to protect sensitive information. The studio looks forward to creating top-notch game art and graphical assets for the partner.

The application of technology in the estimation process can streamline and enhance the accuracy of resource allocation. For instance, artificial-intelligence tools could be utilized to analyze the complexity of assets and suggest optimal time estimates based on past projects.

Moreover, artificial-intelligence could be employed to assist in the research stage of the concept art process, suggesting relevant visual and detail references from vast databases to save time and ensure the highest quality end-results.

Read also:

    Latest

    Presale of BlockDAG Yields 50% Profit at $0.0020, Exceeding $320M; Meanwhile, AVAX Sinks 50% and...

    Airdrop on BlockDAG sees 50% profit at $0.0020 as presale soars past $320 million; while AVAX struggles with a potential 50% decline and HYPE targets $39!

    Pursuing Hyperliquid's rally escalation while overlooking possible upcoming surges? Hyperliquid maintains a position above $35 due to continuous whale action and increasing TVL, but progress might not suffice alone. On the other hand, Avalanche lingers close to $15.50, hinting at a possible...